I-Index

A B C D E F G H I L M O P R S T U V W X Y

## I

ImageEntity - Class in org.homebrew.engine
  This class contains all the methods for displaying an image on screen.
ImageEntity(HScene) - Constructor for class org.homebrew.engine.ImageEntity
  class constructor
imageHeight() - Method in class org.homebrew.engine.Sprite
  returns the sprite images height
imageWidth() - Method in class org.homebrew.engine.Sprite
  returns the sprite images width
img - Variable in class org.homebrew.engine.ImageEntity
incrementX(double) - Method in class org.homebrew.engine.Point2D
  increment the x value as a double
incrementX(float) - Method in class org.homebrew.engine.Point2D
  increment the x value as a float
incrementX(int) - Method in class org.homebrew.engine.Point2D
  increment the x value as an integer
incrementY(double) - Method in class org.homebrew.engine.Point2D
  increment the y value as a double
incrementY(float) - Method in class org.homebrew.engine.Point2D
  increment the y value as a float
incrementY(int) - Method in class org.homebrew.engine.Point2D
  increment the y value as an integer
initXlet(XletContext) - Method in class org.homebrew.MyXlet
  initializes the xlet, starts the background music, creates the double buffer, initializes all the game objects and sets up the input handlers
isAlive() - Method in class org.homebrew.engine.BaseGameEntity
  returns weither to display the object or not
isLoaded() - Method in class org.homebrew.engine.SoundClip
  property to verify when sample is ready
isLooping - Variable in class org.homebrew.engine.SoundClip
  is clip should loop
isLooping() - Method in class org.homebrew.engine.SoundClip
  returns if the audio clip is set to loop

A B C D E F G H I L M O P R S T U V W X Y