actionMesh(ACTION_TYPE=ACTION_AUCUNE) | actionMesh | |
anim | animateMesh | [private] |
animateMesh(ACTION_TYPE=ACTION_ANIMATE) | animateMesh | |
begin | animateMesh | [private] |
close() | staticMesh | [virtual] |
color | actionMesh | [protected] |
end | animateMesh | [private] |
getAction() | actionMesh | |
getAnim() | animateMesh | |
getBegin() | animateMesh | |
getColor() | actionMesh | |
getCombi() | actionMesh | |
getEnd() | animateMesh | |
getId() | staticMesh | |
getNode() | staticMesh | |
init(int, IAnimatedMeshSceneNode *, int, int, int, int) | animateMesh | [virtual] |
observationMesh::init(int, IAnimatedMeshSceneNode *, int) | observationMesh | [virtual] |
staticMesh::init(int, IAnimatedMeshSceneNode *) | staticMesh | [virtual] |
observationMesh(ACTION_TYPE=ACTION_OBSERVER) | observationMesh | |
setVisible(bool) | staticMesh | |
staticMesh() | staticMesh | |
update() | staticMesh | [virtual] |
~actionMesh() | actionMesh | |
~animateMesh() | animateMesh | |
~observationMesh() | observationMesh | |
~staticMesh() | staticMesh |