action | actionMesh | [private] |
actionMesh(ACTION_TYPE=ACTION_AUCUNE) | actionMesh | |
close() | staticMesh | [virtual] |
color | actionMesh | [protected] |
combi | actionMesh | [private] |
getAction() | actionMesh | |
getColor() | actionMesh | |
getCombi() | actionMesh | |
getId() | staticMesh | |
getNode() | staticMesh | |
init(int, IAnimatedMeshSceneNode *, int) | actionMesh | [virtual] |
staticMesh::init(int, IAnimatedMeshSceneNode *) | staticMesh | [virtual] |
setVisible(bool) | staticMesh | |
staticMesh() | staticMesh | |
update() | staticMesh | [virtual] |
~actionMesh() | actionMesh | |
~staticMesh() | staticMesh |