The concept of constant
(expressed by the const keyword) was created to
allow the programmer to
draw a line
between what changes and what doesn’t. This provides safety and control in
a C++
programming
project.
Since its origin, const has taken
on a number of different purposes. In the meantime it trickled back into the C
language where its meaning was changed. All this can seem a bit confusing at
first, and in this chapter you’ll learn when, why, and how to use the
const keyword. At the end there’s a discussion of volatile,
which is a near cousin to const (because they both concern change) and
has identical syntax.
The first motivation for const
seems to have been to eliminate the use of preprocessor #defines for
value substitution. It has since been put to use for pointers, function
arguments, return types, class objects and member functions. All of these have
slightly different but conceptually compatible meanings and will be looked at in
separate sections in this
chapter.
When programming in
C, the preprocessor is liberally
used to create macros and to substitute values.
Because the preprocessor simply
does text replacement and has no concept nor facility for type checking,
preprocessor value substitution introduces subtle problems that can be avoided
in C++ by using const values.
The typical use of the preprocessor to
substitute values for names in C looks like this:
#define BUFSIZE 100
BUFSIZE is a name that only exists
during preprocessing, therefore it doesn’t occupy storage and can be
placed in a header file to provide a single value for all translation units that
use it. It’s very important for code maintenance to use value substitution
instead of so-called “magic numbers.” If you
use magic numbers in your code, not only does the reader have no idea where the
numbers come from or what they represent, but if you decide to change a value,
you must perform hand editing, and you have no trail to follow to ensure you
don’t miss one of your values (or accidentally change one you
shouldn’t).
Most of the time, BUFSIZE will
behave like an ordinary variable, but not all the time. In addition,
there’s no type information. This can hide bugs that are very difficult to
find. C++ uses const to eliminate these problems by bringing value
substitution into the domain of the compiler. Now you can say
const int bufsize = 100;
You can use bufsize anyplace where
the compiler must know the value at compile time. The compiler can use
bufsize to perform
constant folding, which means the compiler will
reduce a complicated constant expression to a simple one by performing the
necessary calculations at compile time. This is especially important in array
definitions:
char buf[bufsize];
You can use const for all the
built-in types (char, int, float, and double) and
their variants (as well as class objects, as you’ll see later in this
chapter). Because of subtle bugs that the preprocessor might introduce, you
should always use const instead of #define
value
substitution.
To use const instead of
#define, you must be able to place const
definitions inside header files
as you can with #define. This way, you can place
the definition for a const in a single place and distribute it to
translation units by including the header file. A const in C++ defaults
to internal linkage; that
is, it is visible only within the file where it is defined and cannot be seen at
link time by other translation units. You must always assign a value to a
const when you define it, except when you make an explicit
declaration using
extern:
extern const int bufsize;
Normally, the C++
compiler avoids creating storage for a const, but instead holds the
definition in its symbol table. When you use extern with const,
however, you force storage to be allocated (this is also true for certain
other cases, such as taking the address of a const). Storage must be
allocated because extern says “use external linkage,” which
means that several translation units must be able to refer to the item, which
requires it to have storage.
In the ordinary case, when extern
is not part of the definition, no storage is allocated.
When the const is used, it is simply folded in at compile
time.
The goal of never allocating storage for
a const also fails with complicated structures. Whenever the compiler
must allocate storage, constant folding is prevented (since there’s no way
for the compiler to know for sure what the value of that storage is – if
it could know that, it wouldn’t need to allocate the
storage).
Because the compiler cannot always avoid
allocating storage for a const, const definitions must
default to internal linkage, that is, linkage only within that particular
translation unit. Otherwise, linker errors would occur with complicated
consts because they cause storage to be allocated in multiple cpp
files. The linker would then see the same definition in multiple object files,
and complain. Because a const defaults to internal linkage, the linker
doesn’t try to link those definitions across translation units, and there
are no collisions. With built-in types, which are used in the majority of cases
involving constant expressions, the compiler can always perform constant
folding.
The use of
const is not limited to replacing #defines
in constant expressions. If you initialize a variable with a value that is
produced at runtime and you know it will not change for the lifetime of that
variable, it is good programming practice to make it a const so the
compiler will give you an error message if you accidentally try to change it.
Here’s an example:
//: C08:Safecons.cpp // Using const for safety #include <iostream> using namespace std; const int i = 100; // Typical constant const int j = i + 10; // Value from const expr long address = (long)&j; // Forces storage char buf[j + 10]; // Still a const expression int main() { cout << "type a character & CR:"; const char c = cin.get(); // Can't change const char c2 = c + 'a'; cout << c2; // ... } ///:~
You can see that i is a
compile-time const, but j is calculated from i. However,
because i is a const, the calculated value
for j still comes from a constant expression and is itself a compile-time
constant. The very next line requires the address of j and therefore
forces the compiler to allocate storage for j. Yet this doesn’t
prevent the use of j in the determination of the size of buf
because the compiler knows j is const and that the value is valid
even if storage was allocated to hold that value at some point in the
program.
In main( ), you see a
different kind of const in the identifier c because the value
cannot be known at compile time. This means storage is required, and the
compiler doesn’t attempt to keep anything in its symbol table (the same
behavior as in C). The initialization must still happen at the point of
definition, and once the initialization occurs, the value cannot be changed. You
can see that c2 is calculated from c and also that scoping works
for consts as it does for any other type –
yet another improvement over the use of #define.
As a matter of practice, if you think a
value shouldn’t change, you should make it a const. This not only
provides insurance against inadvertent changes, it also allows the compiler to
generate more efficient code by eliminating storage and memory reads.
It’s possible to use const
for aggregates, but you’re
virtually assured that the compiler will not be sophisticated enough to keep an
aggregate in its symbol table, so storage will be allocated. In these
situations, const means “a piece of storage that cannot be
changed.” However, the value cannot be used at compile time because the
compiler is not required to know the contents of the storage at compile time. In
the following code, you can see the statements that are
illegal:
//: C08:Constag.cpp // Constants and aggregates const int i[] = { 1, 2, 3, 4 }; //! float f[i[3]]; // Illegal struct S { int i, j; }; const S s[] = { { 1, 2 }, { 3, 4 } }; //! double d[s[1].j]; // Illegal int main() {} ///:~
In an
array definition, the compiler
must be able to generate code that moves the stack pointer to accommodate the
array. In both of the illegal definitions above, the compiler complains because
it cannot find a constant expression in the array
definition.
Constants were introduced in early
versions of C++ while the Standard C specification was still being finished.
Although the C committee then decided to include const in C, somehow
it came to mean for them
“an ordinary variable that cannot be changed.” In C, a const
always occupies storage and its name is global. The C compiler cannot treat a
const as a compile-time constant. In C, if you say
const int bufsize = 100; char buf[bufsize];
you will get an error, even though it
seems like a rational thing to do. Because bufsize occupies storage
somewhere, the C compiler cannot know the value at compile time. You can
optionally say
const int bufsize;
in C, but not in C++, and the C compiler
accepts it as a declaration indicating there is storage allocated elsewhere.
Because C defaults to external linkage
for consts, this makes
sense. C++ defaults to internal linkage
for consts so if you want
to accomplish the same thing in C++, you must explicitly change the linkage to
external using extern:
extern const int bufsize; // Declaration only
This line also works in
C.
In C++, a const doesn’t
necessarily create storage. In C a const always creates
storage. Whether or not storage is reserved for a
const in C++ depends on how it is used. In general, if a const is
used simply to replace a name with a value (just as you would use a
#define), then storage doesn’t have to be created for the
const. If no storage is created (this depends on the complexity of the
data type and the sophistication of the compiler), the values may be folded into
the code for greater efficiency after type checking, not before, as with
#define. If, however, you take an address of a
const (even unknowingly,
by passing it to a function that takes a reference argument) or you define it as
extern, then storage is created for the const.
In C++, a const that is outside
all functions has file scope
(i.e., it is invisible outside the file). That is, it defaults to internal
linkage. This is very different from all other identifiers in C++ (and from
const in C!) that default to external linkage. Thus, if you declare a
const of the same name in two different files and you don’t take
the address or define that name as extern, the ideal C++ compiler
won’t allocate storage for the const, but simply fold it into the
code. Because const has implied file scope, you
can put it in C++ header files with no conflicts at link time.
Since a const in C++ defaults to
internal linkage, you
can’t just define a const in one file and reference it as an
extern in another file. To give a const external
linkage so it can be referenced
from another file, you must explicitly define it as
extern,
like this:
extern const int x = 1;
Notice that by giving it an initializer
and saying it is extern, you force storage to be created for the
const (although the compiler still has the option of doing constant
folding here). The initialization establishes this as a definition, not a
declaration. The declaration:
extern const int x;
in C++ means that the definition exists
elsewhere (again, this is not necessarily true in C). You can now see why C++
requires a const definition to have an initializer: the initializer
distinguishes a declaration from a
definition (in C it’s always a definition, so no
initializer is necessary). With an extern
const declaration, the compiler cannot do constant folding because it
doesn’t know the value.
The C approach to const is not
very useful, and if you want to use a named value inside a constant expression
(one that must be evaluated at compile time), C almost
forces you to use #define in the
preprocessor.
Pointers can be made const. The
compiler will still endeavor to prevent storage allocation and do constant
folding when dealing with const
pointers, but these features
seem less useful in this case. More importantly, the compiler will tell you if
you attempt to change a const pointer, which adds a great deal of
safety.
When using const with pointers,
you have two options: const can be applied to what the pointer is
pointing to, or the const can be applied to the address stored in the
pointer itself. The syntax for these is a little confusing at first but becomes
comfortable with
practice.
The trick with a pointer definition, as
with any complicated definition, is to read it starting at the identifier and
work your way out. The const specifier binds to the thing it is
“closest to.” So if you want to prevent any changes to the element
you are pointing to, you write a definition like this:
const int* u;
Starting from the identifier, we read
“u is a pointer, which points to a const int.”
Here, no initialization is required because you’re saying that u
can point to anything (that is, it is not const), but the thing it points
to cannot be changed.
Here’s the mildly confusing part.
You might think that to make the pointer itself unchangeable, that is, to
prevent any change to the address contained inside u, you would simply
move the const to the other side of the int like
this:
int const* v;
It’s not all that crazy to think
that this should read “v is a const pointer to an
int.” However, the way it actually reads is “v
is an ordinary pointer to an int that happens to be const.”
That is, the const has bound itself to the int again, and the
effect is the same as the previous definition. The fact that these two
definitions are the same is the confusing point; to prevent this confusion on
the part of your reader, you should probably stick to the first
form.
To make the pointer itself a
const, you must place the const specifier to the right of the
*, like this:
int d = 1; int* const w = &d;
Now it reads: “w is a
pointer, which is const, that points to an int.” Because the
pointer itself is now the const, the compiler requires that it be given
an initial value that will be unchanged for the life of that pointer. It’s
OK, however, to change what that value points to by saying
*w = 2;
You can also make a const pointer
to a const object using either of two legal forms:
int d = 1; const int* const x = &d; // (1) int const* const x2 = &d; // (2)
Now neither the pointer nor the object
can be changed.
Some people argue that the second form is
more consistent because the const is always placed to the right of what
it modifies. You’ll have to decide which is clearer for your particular
coding style.
Here are the above lines in a compileable
file:
//: C08:ConstPointers.cpp const int* u; int const* v; int d = 1; int* const w = &d; const int* const x = &d; // (1) int const* const x2 = &d; // (2) int main() {} ///:~
This book makes a point of only putting
one pointer definition on a line, and initializing each pointer at the point of
definition whenever possible. Because of this, the formatting style of
“attaching” the ‘*’ to the data type is
possible:
int* u = &i;
as if int* were a discrete
type unto itself. This makes the code easier to understand, but unfortunately
that’s not actually the way things work. The ‘*’ in
fact binds to the identifier, not the type. It can be placed anywhere between
the type name and the identifier. So you could do this:
int *u = &i, v = 0;
which creates an int* u, as
before, and a non-pointer int v. Because readers often find this
confusing, it is best to follow the form shown in this
book.
C++ is very particular about type
checking, and this extends to
pointer assignments. You can
assign the address of a non-const object to a const pointer
because you’re simply promising not to change something that is OK to
change. However, you can’t assign the address of a const object to
a non-const pointer because then you’re saying you might change the
object via the pointer. Of course, you can always use a
cast to force such an assignment, but this is bad
programming practice because you are then breaking the constness of the
object, along with any safety promised by the const. For
example:
//: C08:PointerAssignment.cpp int d = 1; const int e = 2; int* u = &d; // OK -- d not const //! int* v = &e; // Illegal -- e const int* w = (int*)&e; // Legal but bad practice int main() {} ///:~
Although C++ helps prevent errors it does
not protect you from yourself if you want to break the safety
mechanisms.
char* cp = "howdy";
and the compiler will accept it without
complaint. This is technically an error because a character array literal
(“howdy” in this case) is created by the compiler as a
constant character array, and the result of the quoted character array is its
starting address in memory. Modifying any of the characters in the array is a
runtime error, although not all compilers enforce this
correctly.
So character array literals are actually
constant character arrays. Of course, the compiler lets you get away with
treating them as non-const because there’s so much existing C code
that relies on this. However, if you try to change the values in a character
array literal, the behavior is undefined, although it will probably work on many
machines.
If you want to be able to modify the
string, put it in an array:
char cp[] = "howdy";
Since compilers often don’t enforce
the difference you won’t be reminded to use this latter form and so the
point becomes rather
subtle.
The use of const to specify
function arguments and return
values is another place where the concept of constants
can be confusing. If you are passing objects by
value, specifying const has no meaning to the
client (it means that the passed argument cannot be modified inside the
function). If you are returning an object of a user-defined type by value as a
const, it means the returned value cannot be modified. If you are passing
and returning addresses, const is a
promise that the destination of the address will not be
changed.
You can specify that function arguments
are const when passing them by value, such as
void f1(const int i) { i++; // Illegal -- compile-time error }
but what does this mean? You’re
making a promise that the original value of the variable will not be changed by
the function f1( ). However, because the argument is passed by
value, you immediately make a copy of the original variable, so the promise to
the client is implicitly kept.
Inside the function, the const
takes on meaning: the argument cannot be changed. So it’s really a tool
for the creator of the function, and not the caller.
To avoid confusion to the caller, you can
make the argument a const inside the
function, rather than in the argument list. You could do this with a pointer,
but a nicer syntax is achieved with the
reference, a subject that will be fully developed
in Chapter 11. Briefly, a reference is like a constant pointer that is
automatically dereferenced, so it has the effect of being an alias to an object.
To create a reference, you use the & in the definition. So the
non-confusing function definition looks like this:
void f2(int ic) { const int& i = ic; i++; // Illegal -- compile-time error }
Again, you’ll get an error message,
but this time the constness of the local object is not part of the
function signature; it only has meaning to the implementation of the function
and therefore it’s hidden from the
client.
A similar truth holds for the return
value. If you say that a function’s return value is
const:
const int g();
you are promising that the original
variable (inside the function frame) will not be modified. And again, because
you’re returning it by value, it’s copied so the original value
could never be modified via the return value.
At first, this can make the specification
of const seem meaningless. You can see the apparent lack of effect of
returning consts by value in this example:
//: C08:Constval.cpp // Returning consts by value // has no meaning for built-in types int f3() { return 1; } const int f4() { return 1; } int main() { const int j = f3(); // Works fine int k = f4(); // But this works fine too! } ///:~
For built-in types, it doesn’t
matter whether you return by value as a const, so you should avoid
confusing the client programmer and leave off the const when returning a
built-in type by value.
Returning by value as a const
becomes important when you’re dealing with user-defined types. If a
function returns a class object by value as a const, the return value of
that function cannot be an lvalue (that is, it cannot be
assigned to or otherwise modified). For example:
//: C08:ConstReturnValues.cpp // Constant return by value // Result cannot be used as an lvalue class X { int i; public: X(int ii = 0); void modify(); }; X::X(int ii) { i = ii; } void X::modify() { i++; } X f5() { return X(); } const X f6() { return X(); } void f7(X& x) { // Pass by non-const reference x.modify(); } int main() { f5() = X(1); // OK -- non-const return value f5().modify(); // OK //! f7(f5()); // Causes warning or error // Causes compile-time errors: //! f7(f5()); //! f6() = X(1); //! f6().modify(); //! f7(f6()); } ///:~
f5( ) returns a
non-const X object, while f6( ) returns a const
X object. Only the non-const return value can be used as an lvalue.
Thus, it’s important to use const when returning an object by value
if you want to prevent its use as an lvalue.
The reason const has no meaning
when you’re returning a built-in type by value is that the compiler
already prevents it from being an lvalue (because it’s always a value, and
not a variable). Only when you’re returning objects of user-defined types
by value does it become an issue.
The function f7( ) takes its
argument as a non-const reference (an additional way of handling
addresses in C++ and the subject of Chapter 11). This is effectively the same as
taking a non-const pointer; it’s just that the syntax is different.
The reason this won’t compile in C++ is because of the creation of a
temporary.
Sometimes, during the evaluation of an
expression, the compiler must create temporary
objects. These are objects
like any other: they require storage and they must be constructed and destroyed.
The difference is that you never see them – the compiler is responsible
for deciding that they’re needed and the details of their existence. But
there is one thing about temporaries: they’re automatically
const. Because you usually won’t be able to
get your hands on a temporary object, telling it to do something that will
change that temporary is almost certainly a mistake because you won’t be
able to use that information. By making all temporaries automatically
const, the compiler informs you when you make that
mistake.
In the above example, f5( )
returns a non-const X object. But in the
expression:
f7(f5());
the compiler must manufacture a temporary
object to hold the return value of f5( ) so it can be passed to
f7( ). This would be fine if f7( ) took its argument by
value; then the temporary would be copied into f7( ) and it
wouldn’t matter what happened to the temporary X. However,
f7( ) takes its argument by reference, which means in this
example takes the address of the temporary X. Since f7( )
doesn’t take its argument by const reference, it has permission to
modify the temporary object. But the compiler knows that the temporary will
vanish as soon as the expression evaluation is complete, and thus any
modifications you make to the temporary X will be lost. By making all
temporary objects automatically const, this situation causes a
compile-time error message so you don’t get caught
by what would be a very difficult bug to find.
However, notice the expressions that are
legal:
f5() = X(1); f5().modify();
Although these pass muster for the
compiler, they are actually problematic. f5( ) returns an X
object, and for the compiler to satisfy the above expressions it must create a
temporary to hold that return value. So in both expressions the temporary object
is being modified, and as soon as the expression is over the temporary is
cleaned up. As a result, the modifications are lost so this code is probably a
bug – but the compiler
doesn’t tell you anything about it. Expressions like these are simple
enough for you to detect the problem, but when things get more complex
it’s possible for a bug to slip through these cracks.
If you pass or return an address (either
a pointer or a reference), it’s possible for the client programmer to take
it and modify the original value. If you make the pointer or reference a
const, you prevent this from happening, which may save you some grief. In
fact, whenever you’re passing an address into a function, you should make
it a const if at all possible. If you don’t, you’re excluding
the possibility of using that function with anything that is a
const.
The choice of whether to return a pointer
or reference to a const depends on what you want to allow your client
programmer to do with it. Here’s an example that demonstrates the use of
const pointers as function arguments and return values:
//: C08:ConstPointer.cpp // Constant pointer arg/return void t(int*) {} void u(const int* cip) { //! *cip = 2; // Illegal -- modifies value int i = *cip; // OK -- copies value //! int* ip2 = cip; // Illegal: non-const } const char* v() { // Returns address of static character array: return "result of function v()"; } const int* const w() { static int i; return &i; } int main() { int x = 0; int* ip = &x; const int* cip = &x; t(ip); // OK //! t(cip); // Not OK u(ip); // OK u(cip); // Also OK //! char* cp = v(); // Not OK const char* ccp = v(); // OK //! int* ip2 = w(); // Not OK const int* const ccip = w(); // OK const int* cip2 = w(); // OK //! *w() = 1; // Not OK } ///:~
The function t( ) takes an
ordinary non-const pointer as an argument, and u( ) takes a
const pointer. Inside u( ) you can see that attempting to
modify the destination of the const pointer is illegal, but you can of
course copy the information out into a non-const variable. The compiler
also prevents you from creating a non-const pointer using the address
stored inside a const pointer.
The functions v( ) and
w( ) test return value
semantics. v( )
returns a const char* that is created from a character array
literal. This statement actually produces the address of the character array
literal, after the compiler creates it and stores it in the static storage area.
As mentioned earlier, this character array is technically a constant, which is
properly expressed by the return value of v( ).
The return value of w( )
requires that both the pointer and what it points to must be const. As
with v( ), the value returned by w( ) is valid after the
function returns only because it is
static. You never want to
return pointers to local stack variables because they will be invalid after the
function returns and the stack is cleaned up. (Another common pointer you might
return is the address of storage allocated on the heap, which is still valid
after the function returns.)
In main( ), the functions are
tested with various arguments. You can see that t( ) will accept a
non-const pointer argument, but if you try to pass it a pointer to a
const, there’s no promise that t( ) will leave the
pointer’s destination alone, so the compiler gives you an error message.
u( ) takes a const pointer, so it will accept both types of
arguments. Thus, a function that takes a const pointer is more general
than one that does not.
As expected, the return value of
v( ) can be assigned only to a pointer to a const. You would
also expect that the compiler refuses to assign the return value of
w( ) to a non-const pointer, and accepts a const int*
const, but it might be a bit surprising to see that it also accepts a
const int*, which is not an exact match to the return type. Once again,
because the value (which is the address contained in the pointer) is being
copied, the promise that the original variable is untouched is automatically
kept. Thus, the second const in const int* const is only
meaningful when you try to use it as an lvalue, in which case the compiler
prevents you.
In C it’s very common to pass by
value, and when you want to pass an address your only choice is to use a
pointer[43].
However, neither of these approaches is preferred in C++. Instead, your first
choice when passing an argument is to pass by reference, and by const
reference at that. To the client programmer, the syntax
is identical to that of passing by value, so there’s no confusion about
pointers – they don’t even have to think about
pointers. For the creator of the function, passing an
address is virtually always more efficient than passing an entire class object,
and if you pass by const reference it means your function will not change
the destination of that address, so the effect from the client
programmer’s point of view is exactly the same as pass-by-value (only more
efficient).
Because of the syntax of references (it
looks like pass-by-value to the caller) it’s possible to pass a
temporary object to a function
that takes a const reference, whereas you can never pass a temporary
object to a function that takes a pointer – with a pointer, the address
must be explicitly taken. So passing by reference produces a new situation that
never occurs in C: a temporary, which is always const, can have its
address passed to a function. This is why, to allow temporaries to be
passed to functions by reference, the argument must be a const
reference. The following example
demonstrates this:
//: C08:ConstTemporary.cpp // Temporaries are const class X {}; X f() { return X(); } // Return by value void g1(X&) {} // Pass by non-const reference void g2(const X&) {} // Pass by const reference int main() { // Error: const temporary created by f(): //! g1(f()); // OK: g2 takes a const reference: g2(f()); } ///:~
f( ) returns an object of
class X by value. That means when you
immediately take the return value of f( ) and pass it to another
function as in the calls to g1( ) and g2( ), a temporary
is created and that temporary is const. Thus, the call in
g1( ) is an error because g1( ) doesn’t take a
const reference, but the call to g2( ) is
OK.
This section shows the ways you can use
const with classes. You may want to create a
local const in a class to use inside constant expressions that will be
evaluated at compile time. However, the meaning of const is different
inside classes, so you must understand the options in order to create
const data members of a class.
You can also make an entire object
const (and as you’ve just seen, the compiler always makes temporary
objects const). But preserving the constness of an object is more
complex. The compiler can ensure the constness of a built-in type but it
cannot monitor the intricacies of a class. To guarantee the constness of
a class object, the const member function is introduced: only a
const member function
may be
called for a const object.
One of the places you’d like to use
a const for constant expressions is inside classes. The typical example
is when you’re creating an array inside a class
and you want to use a const instead of a
#define to establish the array size and to use in
calculations involving the array. The array size is something you’d like
to keep hidden inside the class, so if you used a name like size, for
example, you could use that name in another class without a clash. The
preprocessor treats all #defines as global from the point they are
defined, so this will not achieve the desired effect.
You might assume that the logical choice
is to place a const inside the class. This doesn’t produce the
desired result. Inside a class, const partially reverts to its meaning in
C. It allocates storage within each object and represents a value that is
initialized once and then cannot change. The use of const inside a class
means “This is constant for the lifetime of the object.” However,
each different object may contain a different value for that
constant.
Thus, when you create an ordinary
(non-static) const inside a class, you cannot give it an initial
value. This initialization must occur in the constructor, of course, but in a
special place in the constructor. Because a const must be initialized at
the point it is created, inside the main body of the constructor the
const must already be initialized. Otherwise you’re left
with the choice of waiting until some point later in the constructor body, which
means the const would be un-initialized for a while. Also, there would be
nothing to keep you from changing the value of the const at various
places in the constructor body.
The special initialization point is
called the constructor initializer
list,
and it was originally developed for use in inheritance (covered in Chapter 14).
The constructor initializer list – which, as the name implies, occurs only
in the definition of the constructor – is a list of “constructor
calls” that occur after the function argument list and a colon, but before
the opening brace of the constructor body. This is to remind you that the
initialization in the list occurs before any of the main constructor code is
executed. This is the place to put all const initializations. The proper
form for const inside a class is shown here:
//: C08:ConstInitialization.cpp // Initializing const in classes #include <iostream> using namespace std; class Fred { const int size; public: Fred(int sz); void print(); }; Fred::Fred(int sz) : size(sz) {} void Fred::print() { cout << size << endl; } int main() { Fred a(1), b(2), c(3); a.print(), b.print(), c.print(); } ///:~
The form of the constructor initializer
list shown above is confusing at first because you’re not used to seeing a
built-in type treated as if it has a constructor.
As the language developed and more effort
was put into making user-defined types look like
built-in types, it became apparent that there were times
when it was helpful to make built-in types look like user-defined types. In the
constructor initializer list, you can treat a built-in type as if it has a
constructor, like this:
//: C08:BuiltInTypeConstructors.cpp #include <iostream> using namespace std; class B { int i; public: B(int ii); void print(); }; B::B(int ii) : i(ii) {} void B::print() { cout << i << endl; } int main() { B a(1), b(2); float pi(3.14159); a.print(); b.print(); cout << pi << endl; } ///:~
This is especially critical when
initializing const data members
because
they must be initialized before the function body is entered.
It made sense to extend this
“constructor” for built-in types (which simply means assignment) to
the general case, which is why the float pi(3.14159) definition works in
the above code.
It’s often useful to encapsulate a
built-in type inside a class to guarantee initialization with the constructor.
For example, here’s an Integer class:
//: C08:EncapsulatingTypes.cpp #include <iostream> using namespace std; class Integer { int i; public: Integer(int ii = 0); void print(); }; Integer::Integer(int ii) : i(ii) {} void Integer::print() { cout << i << ' '; } int main() { Integer i[100]; for(int j = 0; j < 100; j++) i[j].print(); } ///:~
The array of Integers in
main( ) are all automatically initialized to zero. This
initialization isn’t necessarily more costly than
a for loop or memset( ). Many
compilers easily optimize this to a very fast
process.
The above use of const is
interesting and probably useful in cases, but it does not solve the original
problem which is: “how do you make a compile-time constant inside a
class?” The answer requires the use of an additional keyword which will
not be fully introduced until Chapter 10: static. The static
keyword, in this situation, means “there’s only one instance,
regardless of how many objects of the class are created,” which is
precisely what we need here: a member of a class which is constant, and which
cannot change from one object of the class to another. Thus, a
static const of a built-in type can be treated as
a compile-time constant.
There is one feature of static
const when used inside classes which is a bit unusual: you must provide the
initializer at the point of definition of the static
const. This is something that only occurs with the static const; as
much as you might like to use it in other situations it won’t work because
all other data members must be initialized in the constructor or in other member
functions.
Here’s an example that shows the
creation and use of a static const called size inside a class that
represents a stack of string
pointers[44]:
//: C08:StringStack.cpp // Using static const to create a // compile-time constant inside a class #include <string> #include <iostream> using namespace std; class StringStack { static const int size = 100; const string* stack[size]; int index; public: StringStack(); void push(const string* s); const string* pop(); }; StringStack::StringStack() : index(0) { memset(stack, 0, size * sizeof(string*)); } void StringStack::push(const string* s) { if(index < size) stack[index++] = s; } const string* StringStack::pop() { if(index > 0) { const string* rv = stack[--index]; stack[index] = 0; return rv; } return 0; } string iceCream[] = { "pralines & cream", "fudge ripple", "jamocha almond fudge", "wild mountain blackberry", "raspberry sorbet", "lemon swirl", "rocky road", "deep chocolate fudge" }; const int iCsz = sizeof iceCream / sizeof *iceCream; int main() { StringStack ss; for(int i = 0; i < iCsz; i++) ss.push(&iceCream[i]); const string* cp; while((cp = ss.pop()) != 0) cout << *cp << endl; } ///:~
Since size is used to determine
the size of the array stack, it is indeed a compile-time constant, but
one that is hidden inside the class.
Notice that push( ) takes a
const string* as an argument, pop( ) returns a
const string*, and StringStack holds const string*.
If this were not true, you couldn’t use a StringStack to hold the
pointers in iceCream. However, it also prevents you from doing anything
that will change the objects contained by StringStack. Of course, not all
containers are designed with this restriction.
In older versions of C++, static
const was not supported inside
classes. This meant that
const was useless for constant expressions inside classes. However,
people still wanted to do this so a typical solution (usually referred to as the
“enum hack”) was to use an untagged
enum
with no instances. An
enumeration must have all its values established at compile time, it’s
local to the class, and its values are available for constant expressions. Thus,
you will commonly see:
//: C08:EnumHack.cpp #include <iostream> using namespace std; class Bunch { enum { size = 1000 }; int i[size]; }; int main() { cout << "sizeof(Bunch) = " << sizeof(Bunch) << ", sizeof(i[1000]) = " << sizeof(int[1000]) << endl; } ///:~
The use of enum here is guaranteed
to occupy no storage in the object, and the enumerators are all evaluated at
compile time. You can also explicitly establish the values of the
enumerators:
enum { one = 1, two = 2, three };
With integral enum types, the
compiler will continue counting from the last value, so the enumerator
three will get the value 3.
In the StringStack.cpp example
above, the line:
static const int size = 100;
would be instead:
enum { size = 100 };
Although you’ll often see the
enum technique in legacy code, the static const feature was added
to the language to solve just this problem. However, there is no overwhelming
reason that you must choose static const over the enum
hack, and in this book the enum hack is used because it is supported by
more compilers at the time this book was
written.
Class member functions can be made
const. What does this mean? To understand, you must first grasp the
concept of const objects.
A const object is defined the same
for a user-defined type as a built-in type. For example:
const int i = 1; const blob b(2);
Here, b is a const object
of type blob. Its constructor is called with an argument of two. For the
compiler to enforce constness, it must ensure that no data members of the
object are changed during the object’s lifetime. It can easily ensure that
no public data is modified, but how is it to know which member functions will
change the data and which ones are “safe” for a const
object?
If you declare a member function
const, you tell the compiler the function can be called for a
const object. A member function that is not specifically declared
const is treated as one that will modify data members in an object, and
the compiler will not allow you to call it for a const
object.
It doesn’t stop there, however.
Just claiming a member function is const doesn’t guarantee
it will act that way, so the compiler forces you to reiterate the const
specification when defining the function. (The const becomes part of the
function signature, so both the compiler and linker check for constness.)
Then it enforces constness during the function definition by issuing an
error message if you try to change any members of the object or call a
non-const member function. Thus, any member function you declare
const is guaranteed to behave that way in the
definition.
To understand the syntax for declaring
const member functions, first notice that preceding the function
declaration with const means the return value is const, so that
doesn’t produce the desired results. Instead, you must place the
const specifier after the argument list. For
example,
//: C08:ConstMember.cpp class X { int i; public: X(int ii); int f() const; }; X::X(int ii) : i(ii) {} int X::f() const { return i; } int main() { X x1(10); const X x2(20); x1.f(); x2.f(); } ///:~
Note that the const keyword must
be repeated in the definition or the compiler sees it as a different function.
Since f( ) is a const member function, if it attempts to
change i in any way or to call another member function that is not
const, the compiler flags it as an error.
You can see that a const member
function is safe to call with both const and non-const objects.
Thus, you could think of it as the most general form of a member function (and
because of this, it is unfortunate that member functions do not automatically
default to const). Any function that doesn’t modify member data
should be declared as const, so it can be used with const
objects.
Here’s an example that contrasts a
const and non-const member function:
//: C08:Quoter.cpp // Random quote selection #include <iostream> #include <cstdlib> // Random number generator #include <ctime> // To seed random generator using namespace std; class Quoter { int lastquote; public: Quoter(); int lastQuote() const; const char* quote(); }; Quoter::Quoter(){ lastquote = -1; srand(time(0)); // Seed random number generator } int Quoter::lastQuote() const { return lastquote; } const char* Quoter::quote() { static const char* quotes[] = { "Are we having fun yet?", "Doctors always know best", "Is it ... Atomic?", "Fear is obscene", "There is no scientific evidence " "to support the idea " "that life is serious", "Things that make us happy, make us wise", }; const int qsize = sizeof quotes/sizeof *quotes; int qnum = rand() % qsize; while(lastquote >= 0 && qnum == lastquote) qnum = rand() % qsize; return quotes[lastquote = qnum]; } int main() { Quoter q; const Quoter cq; cq.lastQuote(); // OK //! cq.quote(); // Not OK; non const function for(int i = 0; i < 20; i++) cout << q.quote() << endl; } ///:~
Neither constructors nor destructors can
be const member functions because they virtually always perform some
modification on the object during initialization and cleanup. The
quote( ) member function also cannot be const because it
modifies the data member lastquote (see the return statement).
However, lastQuote( ) makes no modifications, and so it can be
const and can be safely called for the const object
cq.
What if you want to create a const
member function, but you’d still like to change some of the data in the
object? This is sometimes referred to as the difference between bitwise
const and logical const
(also sometimes called memberwise
const).
Bitwise const means that every bit in the object is permanent, so a
bit image of the object will never change. Logical const means that,
although the entire object is conceptually constant, there may be changes on a
member-by-member basis. However, if the compiler is told that an object is
const, it will jealously guard that object to ensure bitwise
constness. To effect logical constness, there are two ways to
change a data member from within a const member
function.
The first approach is the historical one
and is called casting away
constness. It is performed
in a rather odd fashion. You take
this (the keyword that
produces the address of the current object) and cast it to a pointer to an
object of the current type. It would seem that this is already
such a pointer. However, inside a const member function it’s
actually a const pointer, so by casting it to an ordinary pointer, you
remove the constness for that operation. Here’s an
example:
//: C08:Castaway.cpp // "Casting away" constness class Y { int i; public: Y(); void f() const; }; Y::Y() { i = 0; } void Y::f() const { //! i++; // Error -- const member function ((Y*)this)->i++; // OK: cast away const-ness // Better: use C++ explicit cast syntax: (const_cast<Y*>(this))->i++; } int main() { const Y yy; yy.f(); // Actually changes it! } ///:~
This approach works and you’ll see
it used in legacy code, but it is not the preferred technique. The problem is
that this lack of constness is hidden away in a member function
definition, and you have no clue from the class interface that the data of the
object is actually being modified unless you have access to the source code (and
you must suspect that constness is being cast away, and look for the
cast). To put everything out in the open, you should use the
mutable keyword in the
class declaration to specify that a particular data member may be changed inside
a const object:
//: C08:Mutable.cpp // The "mutable" keyword class Z { int i; mutable int j; public: Z(); void f() const; }; Z::Z() : i(0), j(0) {} void Z::f() const { //! i++; // Error -- const member function j++; // OK: mutable } int main() { const Z zz; zz.f(); // Actually changes it! } ///:~
This way, the user of the class can see
from the declaration which members are likely to be modified in a const
member function.
If an object is defined as const,
it is a candidate to be placed in read-only memory
(ROM),
which is often an important consideration in embedded systems programming.
Simply making an object const, however, is not enough – the
requirements for ROMability are much stricter. Of course, the object must be
bitwise-const, rather than logical-const. This is easy to see if
logical constness is implemented only through the mutable keyword,
but probably not detectable by the compiler if constness is cast away
inside a const member function. In addition,
The effect of a
write operation on any part of a const object of a ROMable type is
undefined. Although a suitably formed object may be placed in ROM, no objects
are ever required to be placed in
ROM.
The syntax of volatile
is identical to that for const, but
volatile means “This data may change outside the knowledge of the
compiler.” Somehow, the environment is changing the data (possibly through
multitasking, multithreading or interrupts), and volatile tells the
compiler not to make any assumptions about that data, especially during
optimization.
If the compiler says, “I read this
data into a register earlier, and I haven’t touched that register,”
normally it wouldn’t need to read the data again. But if the data is
volatile, the compiler cannot make such an assumption because the data
may have been changed by another process,
and it must reread that data
rather than optimizing the code to remove what would normally be a redundant
read.
You create volatile objects using
the same syntax that you use to create const objects. You can also create
const volatile objects, which can’t be changed by the client
programmer but instead change through some outside agency. Here is an example
that might represent a class associated with some piece of communication
hardware:
//: C08:Volatile.cpp // The volatile keyword class Comm { const volatile unsigned char byte; volatile unsigned char flag; enum { bufsize = 100 }; unsigned char buf[bufsize]; int index; public: Comm(); void isr() volatile; char read(int index) const; }; Comm::Comm() : index(0), byte(0), flag(0) {} // Only a demo; won't actually work // as an interrupt service routine: void Comm::isr() volatile { flag = 0; buf[index++] = byte; // Wrap to beginning of buffer: if(index >= bufsize) index = 0; } char Comm::read(int index) const { if(index < 0 || index >= bufsize) return 0; return buf[index]; } int main() { volatile Comm Port; Port.isr(); // OK //! Port.read(0); // Error, read() not volatile } ///:~
As with const, you can use
volatile for data members, member functions, and objects themselves. You
can only call volatile member functions for volatile
objects.
The reason that isr( )
can’t actually be used as an interrupt service routine
is that in a member function, the address of the current
object (this) must be secretly passed, and an ISR generally wants no
arguments at all. To solve this problem, you can make isr( ) a
static member
function,
a subject covered in Chapter 10.
The syntax of volatile is
identical to const, so discussions of the two are often treated together.
The two are referred to in combination as the c-v
qualifier.
The const keyword gives you the
ability to define objects, function arguments, return values and member
functions as constants, and to eliminate the preprocessor for value substitution
without losing any preprocessor benefits. All this provides a significant
additional form of type checking and safety in your programming. The use of
so-called const correctness
(the use of const
anywhere you possibly can) can be a lifesaver for projects.
Although you can ignore const and
continue to use old C coding practices, it’s there to help you. Chapters
11 and on begin using references heavily, and there you’ll see even more
about how critical it is to use const with function
arguments.
Solutions to selected exercises
can be found in the electronic document The Thinking in C++ Annotated
Solution Guide, available for a small fee from www.BruceEckel.com.
[43]
Some folks go as far as saying that everything in C is pass by value,
since when you pass a pointer a copy is made (so you’re passing the
pointer by value). However precise this might be, I think it actually confuses
the issue.
[44]
At the time of this writing, not all compilers supported this
feature.