📰 Title: | Planescape: Torment Enhanced Edition | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2.5D |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ Action RPG ➤ D&D-based | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | Action RPG; Party-Based RPG; Strategy; Adventure; Dungeons & Dragons; Dark Fantasy; Fantasy; Magic; Cult Classic; Retro; 1990s; Story Rich; Cinematic; Character Customization; Choices Matter; Atmospheric; Cult Classic | ⏱️ Pacing: | Real Time with Pause |
🐣️ Approx. start: | 2017-04-11 | 👫️ Played: | Single |
🐓️ Latest: | 2017-10-18 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 20171018 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2014-10-15 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14433 |
📜️[en]: | A multi-platform remake of the eponymous RPG (1999) inspired by the D&D universe in which the player is Nameless, an immortal who has become amnesiac after being killed, on a quest to regain his memory and understand the reasons for his immortality, accompanied by other characters who join him on the way. The game offers a great deal of freedom in the progression and an important place for dialogues and quests, as most of the fights can be avoided by discussing or remaining discreet. This remake also adds support for modern hardware (4K interface, remastered music, zoom, ...), gameplay updates, and bug fixes. | 📜️[fr]: | Un remake multi-plateforme du RPG éponyme (1999) inspiré de l'univers de D&D dans lequel le joueur est Sans-Nom, un immortel devenu amnésique après avoir été tué, dans une quête pour retrouver la mémoire et comprendre les raisons de son immortalité, accompagné d'autres personnages qui se joignent à lui en chemin. Le jeu offre une grande liberté dans la progression et une place importante aux dialogues et aux quêtes, la plupart des combats pouvant être évités en discutant ou en restant discret. Ce remake ajoute aussi le support du matériel moderne (interface 4K, musique remastérisée, zoom, ...), des mises à jour de gameplay, et des corrections de bugs. |
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🏝️ Trailer:
🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🎙️ Dev Interviews:
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) gd(202xxx) gu(202xxx) id(202xxx♺) id(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) lp(202xxx) ht(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [IsThereAnyDeal] [Online store] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames] [mirandir.baldursgateworld.fr (Planescape: Torment - Guide d'installation) [fr]]
🦣️ Social
Devs (Black Isle Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Chris Avellone [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Planescape: Torment) [fr] [en] [de]]
[Wikipedia (Infinity Engine) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20171018 (20171018)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
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📌️ Changes:
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📚️ Name is a
📜️ "A multi-platform remake of the eponymous RPG (1999) inspired by the D&D universe" 📜️ .
The original Planescape: Torment was released in 1999 to widespread critical acclaim. It won RPG of the Year from multiple outlets for its unconventional story, characters, and amazing soundtrack. Since then, millions of Planescape: Torment fans have enjoyed exploring the strange and dangerous city of Sigil and surrounding planes through the Nameless One's eyes.
Discover an incredibly rich story and a setting unlike anything else in fantasy. Defeat strange and alien creatures, engage in rich dialogue, and explore the dark and dangerous Planescape setting in this 50+ hour RPG classic.
This is Planescape: Torment like you've never seen before.
Planescape: Torment :
Sigil... A place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and a watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword, where thought defines reality, where belief has the power to reshape worlds and change the laws of physics...
But there's a lot more out there than just Sigil. Get outside the city and there's the planes themselves: the throne of the gods, the battleground of the eternal Blood War, and home to more horrors and wonders than ever existed on any Prime Material World. There's enough crusades, exploits, treasures and mysteries to keep a band of adventurers busy for centuries to come.
Anyways, all it takes is the right door, so step right through!
🌍️ Wikipedia :
Planescape: Torment is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment. Released for Microsoft Windows on December 12, 1999, the game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven, with combat not being prominently featured. The protagonist, known as The Nameless One, is an immortal man who forgets everything if killed. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of these previous lives, and to discover why he was made immortal in the first place. Several characters in the game may join the Nameless One on his journey; most of these characters have encountered him in the past or have been influenced by his actions in some way.
The game was not a commercial success, but received critical acclaim and has since become a cult classic. Claimed by video game journalists to be the best role-playing video game of 1999, it was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games. It is commonly considered one of the greatest video games of all time, and continues to receive attention long after its release. An enhanced version, featuring enhancements made for modern platforms, was made by Beamdog and released for Windows, Linux, macOS, Android, and iOS in April 2017, and for Nintendo Switch, PlayStation 4, and Xbox One in October 2019.
Gameplay
Planescape: Torment is built on BioWare's Infinity Engine, which presents the player with a pre-rendered world in an isometric perspective in which player characters are controlled. The game's role-playing ruleset is based on that of Advanced Dungeons & Dragons 2nd Edition. In Planescape: Torment, the player takes the role of "The Nameless One", an immortal man with amnesia on a quest to learn why. Exploration around the painted scenery is accomplished by clicking on the ground to move, or on objects and characters to interact with them. Items and spells may be employed through hotkeys, "quick slots", or a radial menu. An alternative to armor is the use of magical tattoos, which can be applied to The Nameless One and certain other characters to enhance their abilities.
The game begins with character creation, where the player assigns attribute points, such as strength, intelligence, and charisma, to The Nameless One. The Nameless One starts the game as a fighter class, but the player may later freely change it to a thief or wizard. The player may recruit companions throughout the game to join the party. There are seven potential companions, but only a maximum of five may accompany The Nameless One at any given time. Conversation is frequent among party members, occurring both randomly and during conversations with other non-player characters. The gameplay often focuses on the resolution of quests through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth. The Nameless One carries a journal, which helps the player keep track of the game's numerous quests and subplots. As The Nameless One is immortal, running out of health points usually imposes no penalty beyond respawning in a different location.
Planescape: Torment uses the D&D character alignment system, in which a character's ethical and moral perspective and philosophy are determined based on the axes of "good vs. evil" and "law vs. chaos", with neutrality bridging the two opposing sides. In Planescape: Torment, The Nameless One begins as "true neutral", but can be incrementally changed based on the character's actions throughout the game, with reactions from the game's non-player characters differing based on his alignment.
Synopsis
Setting
Planescape: Torment is set in the Planescape "multiverse", a Dungeons & Dragons campaign setting which consists of various planes of existence, the creatures which live in them (such as devils, modrons, and deities), and the properties of the magic that infuses each plane. A large portion of Planescape: Torment takes place in Sigil, a large city located atop an infinitely tall spire at the center of the multiverse, that connects the planes with each other via a series of portals. The city is overseen by the powerful Lady of Pain, while numerous factions control different functions of the city related to each group's world view, with The Nameless One being able to join several of these factions during the game. The story eventually moves on to other planes, such as Baator and Carceri, where The Nameless One continues to discover more about his past. Throughout the game, The Nameless One slowly learns about his previous incarnations and the influence they have had on the world.
Characters
Planescape: Torment's protagonist is known as The Nameless One, a man cursed with immortality for thousands of years. Every time he dies, another person in the multiverse dies to fuel his resurrection. Upon rebirth, The Nameless One has little to no recollection of his past life, and often with completely different personality than before. When the game starts, The Nameless One wakes in a mortuary as a result of his latest death. He then sets out on a quest to discover how he died and why he is immortal, also hoping that the adventure will help him regain memories of his past incarnations.
During his quest, The Nameless One meets several characters who can join him as companions: Morte, Annah-of-the-Shadows, Dak'kon, Ignus, Nordom, Fall-From-Grace, and Vhailor. These playable characters can also interact with the Nameless One to further the game's plot. Morte is a cynical floating skull originally from Baator's Pillar of Skulls, a grotesque entity composed of the screaming heads of individuals who dishonestly advised others in their lifetime. He is introduced at the game's beginning in the mortuary. Morte loyally follows The Nameless One, partly out of guilt for having caused the deaths of some of his previous incarnations. The Nameless One meets Annah-of-the-Shadows, a young and brash tiefling rogue, outside the mortuary, but she does not join the group until a later point in the game. Dak'kon is a githzerai, who once made an oath to help The Nameless One until his death, but became enslaved to him for eternity due to not knowing of his immortality. Ignus is a pyromaniacal being who was once an apprentice mage of one of The Nameless One's past incarnations. In the Rubikon Dungeon Construct, the Nameless One can find Nordom, a modron disconnected from its species' hive mind. Fall-From-Grace is a succubus who acts as proprietress of the Brothel of Slaking Intellectual Lusts in Sigil; unlike other succubi, she is not interested in seducing mortals. Vhailor, found below the city of Curst on the plane of the Outlands, is essentially an animated suit of armor dedicated to serving merciless justice.
Notable non-player characters include Deionarra, a former lover of one of the Nameless One’s past incarnations who died as a result of his amoral actions; Ravel Puzzlewell, a night hag who helped the Nameless One’s first incarnation to become immortal; Trias the Betrayer, a fallen deva who decides to take matters into his own hands due to his disillusionment with the gods’ stance on fighting evil forces; Coaxmetal, a giant golem confined inside the siege tower in Sigil’s Lower Ward who forges weapons for the inhabitants of the planes to destroy each other in the name of entropy; and the Transcendent One, the embodiment of the Nameless One’s mortality and the final boss of the game.
Plot
The game begins when The Nameless One wakes up in a mortuary. He is immediately approached by a floating skull, called Morte, who offers advice on how to escape. Morte also reads the tattoos written on The Nameless One's back, which were inked there as reminders by a previous incarnation of himself, that contain instructions to find a man named Pharod. After a conversation with the ghost of Deionarra, and passing by enslaved undead who work at the mortuary, The Nameless One leaves to explore the slums of Sigil. He finds Pharod, who is the chief of an underground village of scavengers and the adoptive father of Annah, and is asked to retrieve a magical bronze sphere for him before he will give answers. After returning, Pharod does so, giving him further hints to help piece together his forgotten past. Later on, The Nameless One learns from a powerful sorcerer named Lothar that the night hag Ravel Puzzlewell caused his immortality, but that she is imprisoned in a magical maze for committing crimes against the Lady of Pain. The Nameless One eventually finds a portal to enter the maze, but realizes that it requires a piece of Ravel to activate it; for this, he locates a daughter of hers and takes drops of her blood.
Once in the maze, The Nameless One converses with Ravel, who asks him "what can change the nature of a man?" — a question that plays a prominent role throughout the game. Ravel is pleased with The Nameless One's answer because he offers his own thoughts; she claims she has killed many men in the past who, instead of giving their own answers, tried to guess what her answer, which they assumed was the only answer, might be. As the conversation progresses, Ravel explains that a past incarnation of The Nameless One had asked her to make him immortal. However, the ritual she performed was flawed, which causes The Nameless One to risk losing his memory each time he dies. She also reveals that the mortality she separated from him was not destroyed, and that as long as he was alive, his mortality must still be intact somewhere. Not knowing where it is, she suggests that the fallen deva Trias might know.
Ravel then attempts to keep The Nameless One and his party there by force, with them having to defeat her in combat. After they do so and leave the maze, Ravel is revealed to have faked her death. A being known as The Transcendent One then appears, and kills Ravel after a short conversation. The portal that The Nameless One and his party found in the maze takes them to the city of Curst, a gate town on the border of the Outlands and Carceri, to find Trias. Finding him magically imprisoned underneath Curst, The Nameless One offers to help free him in exchange for answers. Doing so, Trias then claims not to know where The Nameless One's mortality lies, but points him in another direction. The Nameless One then visits the Outlands and Baator, where he learns that his mortality lies in a place known as the Fortress of Regrets, and that only Trias knows how to access it. Meanwhile, however, Curst has "slid" from the border of the Outlands to the neighboring chaotic plane of Carceri due to the chaos unleashed by Trias after The Nameless One freed him. After fights through the city against large groups of demons, The Nameless One and his party reach Trias, who they also fight. After Trias is weakened enough through combat, he tells The Nameless One that the portal to the Fortress of Regrets is located within Sigil's mortuary, right next to where The Nameless One awoke.
In the Fortress of Regrets, The Nameless One encounters three of his past incarnations: one practical, one good, and one paranoid. The Nameless One learns that the "good" incarnation was the original man who was made immortal by Ravel, and learns that he had committed immeasurably terrible sins in his lifetime. Realizing that he would be damned to suffer in the Lower Planes when he dies, he sought immortality to give him time to atone for his sins. Unfortunately, the memory losses he suffered after each death and reincarnation foiled this plan. After merging with his past incarnations through dialogue or combat, gaining their combined experience and knowledge, The Nameless One confronts the embodiment of his mortality, The Transcendent One, who reveals that since being separated from The Nameless One, it has enjoyed its freedom and has been erasing clues that might lead The Nameless One to discover the truth. Depending on the player's choice, The Nameless One either slays The Transcendent One through combat, convinces it to rejoin with him, or commits suicide with a special weapon, with either option ending his immortality. The Nameless One then awakens on a battlefield in the Lower Planes, and accepts his fate to fight forever in the Blood War.
Development
(...)
Un RPG dans les décors de Donjons et Dragons dont il reprend également les principales règles, par le studio Black Isle Studios (fermé, développé par Chris Avellone, produit par Guido Henkel).
Il utilise une version modifiée du moteur Infinity Engine (du studio BioWare).
Planescape: Torment Enhanced Edition est un remake multi-plateforme du RPG éponyme (1999) inspiré de l'univers de D&D dans lequel le joueur est Sans-Nom, un immortel devenu amnésique après avoir été tué, dans une quête pour retrouver la mémoire et comprendre les raisons de son immortalité, accompagné d'autres personnages qui se joignent à lui en chemin. Le jeu offre une grande liberté dans la progression et une place importante aux dialogues et aux quêtes, la plupart des combats pouvant être évités en discutant ou en restant discret. Ce remake ajoute aussi le support du matériel moderne (interface 4K, musique remastérisée, zoom, ...), des mises à jour de gameplay, et des corrections de bugs.
Voir aussi / See also(Infinity Engine): Baldur's Gate II complete, Baldurs Gate: The Original Saga, GemRB, Planescape: Torment,
Le jeu original Planescape : Torment est sorti en 1999 et a été largement acclamé par la critique. Il a été élu RPG de l'année par de nombreux organismes pour son histoire non conventionnelle, ses personnages et son incroyable bande-son. Depuis lors, des millions de fans de Planescape : Torment ont pris plaisir à explorer la ville étrange et dangereuse de Sigil et les plans environnants à travers les yeux de Sans Nom.
Découvrez une histoire incroyablement riche et un cadre qui ne ressemble à rien d'autre dans la fantasy. Combattez des créatures étranges et extraterrestres, participez à des dialogues riches et explorez le cadre sombre et dangereux de Planescape dans ce classique du RPG de plus de 50 heures.
C'est Planescape : Torment comme vous ne l'avez jamais vu auparavant.
Planescape: Torment :
Sigil ... Un endroit avec des portes qui mènent partout dans l'existence, à condition d'avoir la bonne clé. Il s'agit d'un terrain neutre et une oasis pour les courses à travers le multivers, le tout sous l'ombre vigilante de la Dame des Douleurs, la régisseuse énigmatique de ces lieux.
Il est un lieu où la parole est plus puissante que l'épée, où la pensée définit la réalité, où la croyance a le pouvoir de remodeler les mondes et modifier les lois de la physique ...
Mais il y a là-bas beaucoup plus que Sigil. Hors de la ville et se trouvent les objectifs eux-mêmes : le trône des dieux, le champ de bataille de l'éternelle guerre sanglante, et le point de rencontre de plus d'horreurs et de merveilles qu'il n'ait jamais existé dans n'importe quel monde développé. Il y a assez de croisades, d'exploits, de trésors et de mystères à découvrir pour occuper une bande d'aventuriers pendant des siècles. Quoi qu'il en soit, tout ce qu'il faut, c'est la bonne porte, donc ne vous trompez pas !
🌍️ Wikipedia :
Planescape: Torment est un jeu vidéo de rôle développé par Black Isle Studios et publié par Interplay Entertainment le 12 décembre 1999. Le jeu se déroule dans le multivers de Planescape, un décor de campagne du jeu de rôle Donjons et Dragons dont il reprend également les principales règles. Son moteur du jeu est une version modifié de l’Infinity Engine développé par BioWare pour Baldur’s Gate. Dans Planescape: Torment, le joueur incarne Sans-Nom, un immortel devenu amnésique après avoir été tué, dans sa quête pour retrouver la mémoire et comprendre les raisons de son immortalité. En progressant dans le jeu, il rencontre plusieurs personnages pouvant se joindre à lui. Le système de jeu de Planescape: Torment se caractérise par la place importante laissé au dialogue et à la résolution des quêtes, la plus part des combats pouvant être évités en discutant ou en restant discret. Il se distingue également par la liberté laissé au joueur sur la manière d’avancer dans le jeu et le fait que l’alignement du personnage puisse évoluer en fonction des actions du joueur.
À sa sortie, le jeu est acclamé par la presse spécialisé mais ne connaît pas un succès commercial significatif. Il a depuis acquis le statut de jeu culte, de nombreuses critiques le considérant comme un des meilleurs jeu vidéo de rôle jamais créé — notamment pour son univers inédit, ses dialogues et la personnalité de ses personnages — qui lui permettent de se distinguer des autres jeux du genre. Une suite spirituelle, baptisé Torment: Tides of Numenera, est actuellement en développement.
Univers
Planescape: Torment se déroule dans le multivers de Planescape, un décor de campagne de la deuxième édition du jeu de rôle Donjons et Dragons. Celui-ci est constitué de différents plans habités par des créatures tels que les baatezu, les modrons ou les deities et disposant de propriétés magiques distinctes. Planescape: Torment est le premier jeu vidéo à prendre place dans ce multivers. La première partie du jeu se déroule dans la ville de Sigil, la cité des portes, située près du centre du multivers de Planescape, une aiguille de taille infinie connectant entre eux l’ensemble des plans via des portails de téléportation. Du fait de sa position stratégique, la ville est le théâtre d'affrontements entre différentes factions - comme les hommes poussières, les sensates ou les anarchistes - luttant pour le contrôle de la cité. Le scénario du jeu conduit ensuite le héros dans la cité de Maudith et dans d'autres plans comme l'Outreterre ou Baator.
Personnages
Dans Planescape: Torment, le joueur incarne Sans-Nom, un immortel qui, lorsqu'il est tué, se réveil un peu plus tard, parfois totalement amnésique. Chaque fois qu'il meurt, une autre personne de multivers meurt également pour permettre sa résurrection. Ces derniers se changent alors en fantômes qui cherchent alors à se venger de lui. Au début du jeu, le personnage se réveil dans une morgue en ayant totalement perdu la mémoire suite à sa dernière mort. Il commence alors à enquêter sur son passé pour retrouver la mémoire et découvrir pourquoi il est immortel. Il apprend peu à peu des choses concernant la personnalité de ses incarnations précédentes et sur leurs influences sur le monde et les personnes qui l'entourent.
Au cours du jeu, Sans-Nom rencontre sept personnages pouvant le rejoindre dans sa quête : Morte, Annah, Dak'kon, Ignus, Nordom, Grâce et Vhailor. Ces personnages jouables peuvent interagir avec le personnage principal pour développer l'intrigue du jeu. Morte est un crâne flottant originaire de Baator. Le héros le rencontre dès le début du jeu dans la morgue. Se sentant coupable d’avoir provoqué la mort de plusieurs des précédentes incarnations de Sans-Nom, il décide de l’aider. En sortant de la morgue, le héros rencontre ensuite Annah, une jeune et brave voleuse, mais celle-ci ne le rejoint que plus tard. Dak'kon est un mage-guerrier githzerai ayant fait le serment de suivre Sans-Nom jusqu’à la mort de ce dernier. Ignus est un mage pyromane ayant été l’apprenti d’une des précédentes incarnations du héros. Nordom est un modron, une créature mécanique, ayant coupé les liens avec le reste de son espèce. Grâce est une succube qui, contrairement à ses congénères, ne cherche pas à séduire les mortels. Enfin, le joueur rencontre Vhailor, une entité constitué d’armure, sous la cité de Maudith dans l'Outreterre.
Scénario
Le jeu débute alors que Sans-Nom se réveil dans une morgue. Il est alors approché par un crâne flottant, Morte, qui lui offre ses service pour l’aider à s’échapper. Celui-ci lui déchiffre également les tatouages – qui lui servent d’aide-mémoire – ornant le dos du héros, ces derniers contenant les instructions pour retrouver un homme nommé Pharod. Après s’être échappé de la morgue, le héros débouche dans les bidonvilles de Sigil où il retrouve Pharod, qui commande un village souterrain de charognard, avant de l’aider à récupérer une sphère de bronze magique. En retour, Pharod lui révèle certain aspect de son passé. Plus tard, Sans-Nom apprend de la bouche de Lothar, un puissant sorcier, que son immortalité a été causée par Ravel Puzzlewell qui se trouve être emprisonné dans un labyrinthe magique. Après avoir réussi à pénétrer dans le labyrinthe, le héros rencontre Ravel qui lui demande « Quesque y peut changer la nature d’un homme », une question qui joue un rôle prédominant tout au long du jeu. Satisfait de sa réponse, Ravel révèle avoir offert l’immortalité à Sans-Nom à sa demande mais qu’une erreur dans le rituel est la cause de ses pertes de mémoire lorsqu’il meurt. Elle lui révèle également que la mortalité dont il a été séparé n’a pas été détruite et qu’elle ignore ou cette dernière se trouve, puis lui suggère de consulter le deval déchus Trias à ce sujet. Elle tente ensuite de retenir Sans-Nom par la force mais celui-ci parvient à s’échapper.
Le héros voyage ensuite jusqu’à la cité de Maudith, situé en bordure des univers d’Outreterre et de Carcère, pour retrouver et libérer Trias. Celui-ci lui explique alors ne pas savoir où se trouve sa mortalité mais, en explorant les univers d'Outreterre et de Baator, Sans-Nom découvre qu’elle se trouve dans la forteresse des regrets et que seul Trias sait comment y accéder. Pendant ce temps, la cité de Maudith a glissé de la bordure d’Outreterre vers l’univers chaotique de Carcère suite aux perturbations causées par la libération de Trias. Après avoir été battu, Trias révèle au héros que le portail vers la forteresse se trouve dans la morgue de Sigil, dans la salle même ou s’était réveillé Sans-Nom. Dans la forteresse des regrets, le héros rencontre trois de ses précédentes incarnations : une réel, une bonne et une paranoïaque. Il apprend alors que la bonne est l’originale ayant été rendue immortelle par Ravel. Après cette rencontre, le héros est confronté à sa mortalité sous la forme d’une puissante entité baptisé The Transcendent One. Celle-ci lui révèle que depuis leur séparation, il tente d’empêcher Sans-Nom de découvrir la vérité pour ne pas reperdre sa liberté. Suivant le choix du joueur, le héros tue alors sa mortalité ou parvient à la convaincre de le rejoindre, les deux solutions lui permettant de redevenir mortel et de pouvoir mourir.
Système de jeu
Planescape: Torment est un jeu vidéo de rôle basé sur le moteur de jeu Infinity Engine, développé par BioWare pour Baldur’s Gate. Le jeu utilise les règles de la deuxième édition du jeu de rôle Donjons et Dragons. Il se caractérise par la place importante laissé au dialogue et la résolution des quêtes, la plus part des combats pouvant être évités en discutant ou en restant discret.