📰 Title: | Spearmint | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 3 | 🏝️ Perspective: | First person |
🔖 Tags: | FPS; Quake 3; 3D engine; id Tech 3 engine; ioQuake3 engine; Arena Shooter; Multi-platform; Split Screen; 4 Player Local; Gamepad | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2005-08-21 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2024-05-24 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | Latest: 💥️ 0.5➜1.0.3 / Dev: de3f9f0 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-3+ | ✨️ (temporary): | |
🐛️ Created: | 2012-04-01 | 🐜️ Updated: | 2024-08-26 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 🍎️ (Stable) Major upgrade | 👔️ Already shown: | |
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 11498 |
📜️[en]: | A fork of ioquake3 with fixes and features that don't fit in ioquake3 for one reason or another. Main goals: provide a flexible engine for creating new games and mods, and support features from (and running) various id Tech 3-based games. It can be used to play Quake III Arena, Quake III: Team Arena, and Turtle Arena. Progress has been made toward running Return to Castle Wolfenstein (MP) and Wolfenstein: Enemy Territory, there is still quite a bit left before it's possible though. | 📜️[fr]: | Un port source du moteur id Tech 3 d'id Software (Quake 3 Arena, Call of Duty, Quake Live, ...), c'est à dire un moteur dérivé, amélioré et compatible avec ce dernier. Il diffère d'ioQuake3, par l'abandon de la compatibilité avec les mods de Quake 3 (QVMs / DLLs) et ses replays, pour se tourner vers de nouvelles fonctionnalités absentes du jeu original. |
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🦉️ From Devs: (202xxx), (202xxx), (202xxx),
💎 Features: Split Screen, Marks on Moving Platforms,
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos ft(201511) ft(201607) t(202xxx) gd(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
(Windows, for contents extraction) (Quake 3 Arena) [IsThereAnyDeal] [Humble Store] [Gamersgate] [Steam] [GOG] [Gamesplanet [fr]] [Fanatical]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[Open Hub]
🦣️ Social
Devs (Spearmint Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Zack Middleton [en]): [Site 1 2] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🛠️ Title:
🦊️ What's:
🏡️ https://clover.moe/spearmint/
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 🛜️ https://github.com/zturtleman/spearmint/releases.atom
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Name is a
📜️ "blabla" 📜️
What is Spearmint?
Spearmint is a heavily modified version of the Quake III Arena engine. Spearmint is directly based on ioquake3. It was originally intended to be used exclusively for creating new games but it kept the ability to play the Quake 3 data.
Spearmint is not compatible with Quake III Arena servers, mods (the QVM/DLL files), or demos (game recordings). If you want to play on Quake III Arena servers I would recommend using ioquake3 and my widescreen HUD mod.
Most interesting features for players:
✅️ Aspect correct widescreen.
✅️ High resolution font support (TrueType).
✅️ Bullet marks on doors and moving platforms.
✅️ Dynamic lights have smoother edges.
✅️ Four player splitscreen support.
✅️ Improved Bot AI.
✅️ Improved gamepad support.
✅️ Instagib mode.
✅️ Unlagged instant hit weapons (optional).
More eye candy:
✅️ Smooth corpse sinking.
✅️ Gibs and bullet shells ride on moving platforms.
✅️ Player shadow moves with model animations.
✅️ In multiplayer with gibs disabled, bodies no longer become invisible when gibbed.
✅️ Option to fade out explosion lights instead of shrinking them (set cg_fadeExplosions cvar to 1).
Spearmint is a fork of ioquake3 with two main goals;
1) provide a flexible engine for creating new games and mods,
2) support features from (and running) various id Tech 3-based games.
Spearmint can be used to play Quake III Arena, Quake III: Team Arena, and Turtle Arena. Progress has been made toward running Return to Castle Wolfenstein (MP) and Wolfenstein: Enemy Territory, there is still quite a bit left before it's possible though. Spearmint is not compatible with existing mods (the QVM/DLL files) or demos (game recordings) for any game.
New Spearmint 0.X releases will likely break VM and demo compatibility with previous releases.
The source code for the Spearmint Quake 3 game, cgame, and ui code and QVM compiler is at zturtleman/mint-arena. Map editor and map compiler are available at https://icculus.org/gtkradiant/.
Un moteur dérivé de id Tech 3 privilégiant les améliorations au détriment de la compatibilité, par la Spearmint Team (initié par Zack Middleton, aka ZTurtleMan), basé sur ioquake3.
C'est une version modifiée du moteur ioQuake3.
Spearmint (ex ioq3ztm) est un fork du moteur ioQuake3, lui-même un port source du moteur id Tech 3 d'id Software (Quake 3 Arena, Call of Duty, Quake Live, ...), c'est à dire un moteur dérivé, amélioré et compatible avec ce dernier. Il diffère d'ioQuake3, par l'abandon de la compatibilité avec les mods de Quake 3 (QVMs / DLLs) et ses replays, pour se tourner vers de nouvelles fonctionnalités absentes du jeu original.
Voir aussi / See also: Spearmint, Turtle Arena,
Qu'est-ce que Spearmint ?
Spearmint (NdT : menthe verte)
Téléchargement sur GitHub.
Compilation : en console dans le répertoire racine du jeu lancez : $ make
🕵️ Test (r112) :
Nous avons testé sa compilation : OK.
Nous avons testé son lancement sans données : il semble fonctionner correctement (message signalant l'absence de données). OK.