Written by Olivier Saraja (olivier_at_linuxgraphic.org)
English version
There are many light systems available with kpovmodeler, and using one instead of another can give two same scenes different moods and feelings. Point lights prove to be better for general illumination, while the spot lights dramatically focus the attention of the scene on a specific item. But how to use and deal with all these kinds of lights and many parameters? This is what we will try to explain in this short study of each light systems currently available along with the cool combination that is POVray 3.0 and Kpovmodeler 0.2.