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#include <ETL/handle>
#include <sigc++/signal.h>
#include <sigc++/object.h>
#include <synfig/vector.h>
#include <gdkmm/window.h>
#include <gdkmm/rectangle.h>
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Macros |
#define | GDK_COLOR_TO_RGB(color) color.get_red_p (), color.get_green_p (), color.get_blue_p () |
Functions |
bool | studio::operator< (const WorkAreaRenderer::Handle &lhs, const WorkAreaRenderer::Handle &rhs) |
bool | studio::operator< (const WorkAreaRenderer::LooseHandle &lhs, const WorkAreaRenderer::LooseHandle &rhs) |
Detailed Description
Macro Definition Documentation
#define GDK_COLOR_TO_RGB |
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color | ) |
color.get_red_p (), color.get_green_p (), color.get_blue_p () |