KPovModeler 0.2

Written by Olivier Saraja (olivier_at_linuxgraphic.org)
English version

Step 7: Setting a Material for the Sphere

With the Sphere selected, you can now set a material for it. As we already did for the ground, let's give to the Sphere a pigment color:

Using the menu: Insert > Textures > Pigment
Using the toolbar: click on the pigment icon  icon

insert object as

select First Child and rename to Sphere pigment, for example. With the Sphere pigment entry selected, insert a Solid Color and set the parameters as follow:

Using the menu: Insert > Textures > Solid Color
Using the toolbar: click on the solid color icon  icon

sphere dialog solid color

You already can render the scene and get a first poor result:

render sphere solid color

But there are more interesting effects to achieve if we take time to set some Finish attributes:

Using the menu: Insert > Textures > Finish
Using the toolbar: click on the finish icon  icon

then change the values according to the following snapshot and then press Apply or hit Enter.

finish dialog

The Specular and Reflection parameters give particularly good visual effects, perfect for glass or chrome-like effects, even if Metallic hasn't been chosen at this step:

sphere render finish